Temporadas
Temporada 1 — Episodios
40
1
Zero Effect / Bad Luck Bears
Olive and Otto must stop zeroes from disappearing before the missing zeroes destroy the town… and Otto turns into a baby. Curriculum: Numbers and Counting: Place value
When odd things start happening to the Bears basketball team, Olive and Otto must set things straight before the big game.
Curriculum: Numbers and Operations: exploring addend combinations to 13
2
Soundcheck / Double Trouble
Olive and Otto must figure out how and why things are disappearing around town when all Otto wants to do is listen to a song by his favorite band, Soundcheck.
Curriculum: Numbers and Operations: solving addition and subtraction problems
Debbie from Debbie's Pizzeria has doubled...not once, but twice, creating four Debbies! When one of the four Debbies goes missing, Olive and Otto need to find her.
Curriculum: Algebraic Thinking: identifying patterns with doubles
3
My Better Half / The Confalones
When symmetrical objects become vandalized, Olive and Otto must figure out why.
Curriculum: Geometry and Spatial Sense: identifying symmetry
Olive and Otto are called in to help when objects and, eventually, people start disappearing inside an Italian restaurant.
Curriculum: Numbers and Operations: rounding numbers to the nearest 10
4
Blob on the Job / Party of 5,4,3,2,1
When a blob gets loose in Odd Squad headquarters, Olive and Otto compete against rival agents to catch it first.
Curriculum: Measurement: using standard measurements to compare capacity
When people in town can no longer count down, Olive and Otto must uncover who is causing the problem and why.
Curriculum: Numbers and Counting: counting backwards
5
Reindeer Games
In this Christmas-themed episode, Olive and Otto help Santa track down his missing reindeer. Also, Oscar helps Ms. O get off Santa’s naughty list.
Curriculum: Spatial Sense: using coordinates to locate positions / Numbers and Operations: comparing and ordering with greater than and less than
6
Oscar and the Oscarbots / Picture Day
When several of Oscar’s Oscarbots (robots made in his own image) become lost in town, Olive and Otto must help him find them.
Curriculum: Numbers and Counting: reading, writing and representing numbers
Otto and Olive must figure out why people in town are becoming plaid and striped.
Curriculum: Algebraic Thinking: identifying number patterns
7
A Case of the Sing-Alongs / Ms. O Uh-Oh
When Mayor Macklemore catches a case of the Sing-A-Longs, Olive and Otto must discover the cause before the Mayor sings his way out of his job!
Curriculum: Algebraic Thinking: identifying and extending patterns
When a Ms. O from the past shows up at the office, Otto and Oscar must send her back to the day she came from or risk causing a time catastrophe.
Curriculum: Measurement: using a calendar
8
Crime at Shapely Manor
Olive and Otto are sent to Shapely Manor to investigate an odd crime with even odder people.
Curriculum: Geometry: identifying two-dimensional shape attributes and composition
9
Skip Day / The Great Grinaldi
When Olive catches a case of The Skips and goes missing, rookie agent Otto must solve his first case by himself.
Curriculum: Algebraic Thinking: identifying and extending skip counting patterns
Otto rushes to finish a case so he can see his favorite magician, The Great Grinaldi, perform.
Curriculum: Numbers and Operations: understanding fractions – halves, fourths, eighths
10
The Trouble with Centigurps / Totally Odd Squad
When Otto accidentally releases 100 small furry creatures in headquarters, he recruits Oscar to help get them back before Ms. O finds out.
Curriculum: Numbers and Counting: skip counting by 2s, 5s and 10s to 100 / Geometry: recognizing three dimensional shapes (spheres)
In a flashback episode, Ms. O tells the story of how she defeated a villain called the Patternista back when she was an agent.
Curriculum: Algebraic Thinking: recognizing and extending number and color patterns
11
How to Interrogate a Unicorn / The Briefcase
When characters escape their books in the library, Olive and Otto must figure out how and why it’s happening and put a stop to it.
Curriculum: Data Collection and Analysis: sorting and classifying information
When Ms. O’s important briefcase is stolen by a shape shifter, Olive and Otto must get it back.
Curriculum: Measurement: comparing relative weights of objects
12
Best Seats in the House / Agent Obfusco
Olive and Otto battle Oren and Olaf for the best chairs at Odd Squad while Ms. O and Oscar run a top secret mission.
Curriculum: Measurement: using the calendar
Olive and Otto become concerned when they find out their Odd Squad test is being administered by Agent Obfusco - a mysterious agent who speaks only in word problems.
Curriculum: Numbers and Operations: solving word problems
13
Life of O'Brian / Whatever Happened to Agent Oz
When a miffed O’Brian won’t let Olive access the tubes, she has to solve the mystery of what she did to upset him.
Curriculum: Measurement: telling time and determining elapsed time
Olive tells Otto the story of what happened to Octavia's partner, Agent Oz.
Curriculum: Numbers and Counting: using computational estimation
14
The Jackies / Invasion of the Body Switchers
Ms. O and her team will stop at nothing to win their very first Jackie Award.
Curriculum: Numbers and Counting: comparing and ordering with greater than and less than
When Ms. O and Oscar accidentally switch bodies, Olive and Otto must set things right before the entire Odd Squad team finds out what happened.
Curriculum: Geometry: identifying two-dimensional shape attributes and composition
15
The Odd Antidote / The One That Got Away
When Ms. O has bizarre side effects after being sprayed by a weird plant, Olive and Otto must travel around town finding the correct measurements of the ingredients for the medicine to cure her, all while keeping Ms. O's condition a secret from her.
Curriculum: Measurement: using standard measurements to compare capacity
The only thing that can bring Ms. O’s old partner O’Donahue out of retirement is the very thing that put him there in the first place: a mysterious villain and a case that’s gone unsolved for years.
Curriculum: Numbers and Operations: identifying equal numbers of objects in two sets and identifying and using the equal (=) sign
16
Odd Outbreak / The Perfect Lunch
Dr. O takes the lead on the case of a strange medical crisis that causes chaos right in the middle of Odd Squad HQ.
Curriculum: Data Collection and Analysis: conducting surveys to answer questions
Olive and Otto help Ms. O host a lunch for some very important but easily offended guests.
Curriculum: Numbers and Counting: solving comparison word problems
17
Rise of the Hydraclops / O is Not for Old
In order to save humanity, Olive and Otto must locate a treasure chest that Oscar buried.
Curriculum: Measurement: length
The agents throw a surprise party for Ms. O.
Curriculum: Data Collection and Analysis: using tally marks to record data
18
Dance like Nobody is Watching / Recipe for Disaster
When the alarm system at Headquarters is triggered, Olive, Otto, Ms. O, and Oscar must avoid a series of booby traps in order to shut it off.
Curriculum: Algebraic Thinking: pattern recognition and extension
Olive and Otto explain to Ms. O how a case went wrong, each in their own way.
Curriculum: Numbers and Operations: determining unknown number in an equation
19
Hold the Door / Flatastrophe
When a young agent in training gets lost in headquarters, Olive and Otto must find him before Ms. O finds out.
Curriculum: Numbers and Operations: working with addition and subtraction equations
Olive and Otto must stop Fladam, a villain with a vendetta against cubes.
Curriculum: Geometry: identifying and comparing 2-dimensional and 3-dimensional shapes
20
Puppet Show / Mystic Egg Pizza
Olive and Otto have to crack a case in which a group of people have been turned into puppets.
Curriculum: Measurement: telling time and ordering events
With the help of Odd Squad, Delivery Debbie and Delivery Doug must figure out why their food is disappearing.
Curriculum: Numbers and Operations: understanding fractions—halves, thirds, and fourths.
21
6:00 to 6:05: Part 1 / 6:00 to 6:05: Part 2
In this half-hour episode, dinosaurs break out of the dinosaur room in headquarters and Olive and Otto must travel back in time to save the day.
Curriculum: Measurement: telling time on an analog clock
22
The Potato Ultimato / A Fistful of Fruit Juice
When Otto starts shrinking, Olaf leads Olive and Oren on a quest for the only known cure - the magical Growing Potato.
Curriculum: Measurement: using standard length measurements and estimating length
Ms. O tells Olive and Otto the story of how she first joined up with Odd Squad.
Curriculum: Algebraic thinking: understanding odd and even number patterns
23
Soundcheck Part Deux / Jinx
When the members of Soundcheck go missing, Otto and Olive must bring them back together in time for their big concert.
Curriculum: Data Collection and Analysis: using data to make predictions
When all of Odd Squad comes down with a case of the jinx, it’s up to Oscar and Dr. O to save the day.
Curriculum: Algebraic Thinking: using transitive reasoning to solve word problems
24
Training Day
In this half-hour episode, Olive tells the story of what happened to her old partner.
Curriculum: Numbers and Operations: addition and subtraction, skip counting, doubling, odd and even numbers / Geometry: 2D shape attributes and composition / Algebraic Thinking: identifying number patterns
25
Trading Places / Bad Lemonade
A villain uses one of Oscar’s gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad.
Curriculum: Numbers and Counting: understanding place value
Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand.
Curriculum: Data Collection and Analysis: creating and interpreting bar graphs and pictographs
26
Robert Plant / Game Time
Olive and Otto must find a way to stop Obfusco’s plant from taking over headquarters.
Curriculum: Spatial sense: understanding that maps provide information about location, direction and distance
When Otto gets trapped inside a video game it's up to Olive to rescue him.
Curriculum: Measurement: identifying the value of coins and combinations to make a dollar
27
O Games
In this half-hour episode, Odd Squad agents compete in Olympic style games to determine who gets to be Ms. O for the day.
Curriculum: Numbers and Counting: skip counting by 2s, 5s and 10s / Numbers and Operations: adding different numbers together to get the same sum / Spatial Sense: following directions to determine location and position
28
Captain Fun / Switch Your Partner Round and Round
Otto and Oren compete for votes to become Captain Fun.
Curriculum: Data Collection and Analysis: using tally marks to record data
Olive and Otto discover what life would have been like if Ms. O had assigned them different partners.
Curriculum: Measurement: using standard measurements to compare capacity
29
Trials and Tubulations
In this half-hour episode, the tube system breaks and Olive and Otto are left stranded in a dangerous forest.
Curriculum: Spatial sense: using a map to identify landmarks and navigate to a location
30
The Curious Case of Pirate-itis / Oscar the Couch
Otto and Oscar try to stop Olive from turning into a pirate.
Curriculum: Geometry: identifying three-dimensional shapes and comparing them to two-dimensional shapes
Oscar accidentally turns himself into a couch.
Curriculum: Numbers and Operations: solving addition and subtraction word problems
31
No Ifs, Ands, or Robots / Worst First Day Ever
Chaos ensues when one of Oscar’s Oscarbots malfunctions.
Curriculum: Algebraic Thinking: identifying and extending number patterns / Geometry: recognizing three dimensional shapes (rectangular prisms)
When Agent Ori’s first day on the job turns into a worst-case scenario, other Odd Squad agents share their own ‘worst first day ever’ stories.
Curriculum: Numbers and Operations: partitioning and dividing, adding and subtracting
32
Undercover Olive
In this half-hour episode, Olive goes undercover in a high-stakes “Rock, Paper, Scissors” game.
Curriculum: Data Collection and Analysis: solving simple probability problems
33
Not So Splash / By the Book
In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold.
Curriculum: Measurement: using a thermometer and comparing temperatures
Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty.
Curriculum: Measurement: telling time and elapsed time
34
O vs. The Ballcano / Assistants' Creed
When the ball pit starts to overflow, Odd Squad must stop headquarters from being destroyed.
Curriculum: Measurement: using a pan balance to compare and balance weights
Two of Ms. O's assistants accidentally find themselves on a mission.
Curriculum: Numbers and Operations: adding different numbers to get to the same sum
35
Now You Don't See Me / Moustache Confidential
Olive and Otto must stop a villain who has turned townspeople and Odd Squad agents invisible.
Curriculum: Algebraic Thinking: using complex clues, rules and patterns to solve mathematical problems
When Agent Obfusco’s moustache is stolen, it’s up to Olive and Otto to get it back.
Curriculum: Data Collection and Analysis: collecting data to answer questions and using tally marks to record data
36
Disorder in the Court
In this half-hour episode, Olive is put on trial for causing oddness.
Curriculum: Measurement: telling time on an analog clock
37
Oscar of All Trades / Swamps 'N' Gators
Oscar tells Olive about his early days at Odd Squad.
Curriculum: Numbers and Counting: estimating
Olive and Otto get trapped inside a board game.
Curriculum: Numbers and Counting: recognizing the number of items in a set without individually counting (subitizing) / Numbers and Operations: adding and subtracting
38
There Might Be Dragons / Dawn of the Read
When the power goes out in headquarters, Odd Squad must figure out a way to control the temperature of dragon eggs.
Curriculum: Measurement: using a thermometer and comparing temperatures
Odd Squad takes on a page-turner of a case at the local library, where books are mysteriously coming to life.
Curriculum: Algebraic Thinking: identifying number patterns
39
Olive and Otto in Shmumberland
When Olive and Otto get zapped into a comic book, Olive must use her knowledge of the comic book to escape.
Curriculum: Numbers and Operations: solving addition and subtraction problems using a number line and other strategies
40
O is Not For Over
Olive and Otto face their biggest challenge yet.
Curriculum: Algebraic Thinking: identifying and extending patterns