The Cat in the Hat Knows a Lot About That!
Serie

The Cat in the Hat Knows a Lot About That!

2010

Sin descripción disponible.

Temporadas
Temporada 3 — Episodios 40
1
Building Bridges
Nick is in pursuit of finding out how to build a drawbridge. In Spansylvania, they meet a dragon who's in pursut of them - and along the way they find out that some materials are better suited for bridges than others.
2
Whatever Floats Your Boat
When Nick and Sally's boat sinks, a trip to Floating Island helps them discover that along with needing the right material, you also need to make the shape of your boat float.
3
Accidents Happen... If You're Lucky
When Sally destroys Nick's model of a mountain, the Cat takes them to meet Sara of Serendip, an inventor who helps them understand that you can make new discoveries through your mistakes.
4
Making Waves
Nick discovers that Sally can't hear him when he yells from his bedroom window if their bedroom windows are closed. The Cat takes them to the Soundy Sea and they learn that sound travels in waves.
5
Fact and Friction
Sally finds out about a force called friction.
6
Pulling Together
The kids learn about pulleys and simple machines.
7
Play Ball
When Nick loses Sally's bouncy ball, they go to Ballaballo to learn about how different balls are made of different materials.
8
Shadow Play
During a sleepover, Nick learns about shadows after being scared by one.
9
Mirror Mirror
Nick and Sally notice a bird flying back and forth in the tree branches. The bird is building a nest and they want to get a closer look. The Cat takes them to a mirror world where they learn how reflections work.
10
The Search for String
Nick and Sally need a strong piece of string to pull their train, but it breaks. The Cat takes them away, but the TMJ malfunctions and they have to make an unscheduled landing.
11
Opposites Attract
The Cat takes Nick and Sally to the Magnetic Fields to learn how magnets work.
12
Talents of Balance
Nick learns about balance as he tries to ride a bike.
13
Gravity Drop
Nick learns how to use gravity when his plane gets stuck in a tree.
14
Who Can See the Wind
Sally tries to fly a kite but can't seem to work out the timing with the wind.
15
Go With the Flow
Nick and Sally are frustrated by a puddle that always forms at an inconvenient spot on the sidewalk. They go to a water park and learn that water always seeks the lowest level.
16
Nick's Cricket
Nick wants to create a new home for the cricket in their backyard. The Cat takes them on a journey but has to make an emergency landing on Lagoona-Maroon where they discover what they really need when making a shelter.
17
Design Time
Sally is trying to make a vase for her mother but each one she tries falls over. Cat takes them to Blueprintia and they discover what they can learn by designing before building.
18
A Prize Surprise
The kids are creating a game that involves "fishing" for prizes, but they can't "catch" any of the prizes. The Cat takes them to an arcade where they discover what will and won't be attracted to a magnet.
19
Going, Going, Gong
Sally plays a song on an instrument, but can't seem to find the right note.
20
Clever Levers
The kids learn how a lever can help them move a big rock in the backyard.
21
You're It
Sally keeps getting found when they play Hide and Seek. Cat takes them to Tagaloo to meet a great seeker. Along the way they find out that they can use of more than their sense of sight to find things.
22
The Holes Story
Sally loses her special bead in the sandbox and they can't find it. Cat takes them to the Hole-Lot-of Funhouse, along the way they discover how filtering works.
23
Bump Bump Bump Around
Nick's magic trick causes his toy car to disappear under the porch.
24
Snow Difference
The kids want to make a great snowman.
25
All Sorts of Things
Nick and Sally can't agree on how to sort their toys.
26
Bubble Trouble
The kids are making bubbles and want to save one for Sally's mom. But they always pop. In Odds-n-Endsville they find out that landing bubbles on some surfaces helps the bubbles last longer.
27
Cause and Effect
When Nick's water glass falls over without anyone touching it, Cat comes to help them solve the mystery. They go to The Great Causeway and discover the world of cause and effect.
28
Good Vibrations
Nick and Sally are playing musical instruments and notice that Fish's water is rippling. Cat takes them to the Jingly Jungle for a concert by the great Vibrato. They discover that sound and vibration go together.
29
The Smart Move
Nick and Sally's soccer game is obstructed by a large log that they can't lift out of the way.
30
Simply Simple
Nick's new plane is flying well but is a little dull.
31
Enough Is Enough
Sally thinks that the three sticks she has aren't enough to make anything.
32
Back on Track
Cat shrinks Nick and Sally so that they can have fun in a train set.
33
Mind Changing Fun
Sally is convinced that a tall thin glass of juice holds more than a short wide glass.
34
Curious Minds
Nick and Sally wonder if they can walk on a cloud.
35
The Treehouse Handshake
Sally invents a secret treehouse handshake, but Nick can't remember the sequence.
36
The Big Pictures
Sally invents a secret treehouse handshake, but Nick can't remember the sequence. Cat takes them to Over-and-Overton, where they figure out how to get through a series of obstacles by recognizing patterns.
37
Checking The Boxes
Sally and Nick have wrapped Father's Day gifts, but they get mixed up and the kids can't tell which is which.
38
Batteries Not Included
Nick and Sally are disappointed when their toy runs out of power. The Cat takes them to Lots-o-Lakes Land, but along the way the Thingamajigger runs out of Go-Go-Go juice and they have to find other ways to make it go.
39
The Song Flower Solution
Nick and Sally are trying to build a sandcastle but the sand is either too dry or too wet. The Cat takes them to see the Song Flower Sisters, who need just the right mixture of water and soil before they will sing.
40
The Hard Weigh
Sally wants to make a perfect mobile with four identical rubber ducks, but she has only three ducks. The Cat takes them to The Bazaar at Balancia Point, where everything is in balance and has to remain so. Sally finds out there is more than one way to balance things.